DICE has done a terrific job revamping Battlefront’s starfighter battles to create a greater sense of scope and spectacle while at the same time improving ship handling and weapons. It feels like little more than training for multiplayer, which, in the end, is really all it is. No puzzles, vanishingly few branching paths, and no memorable set piece moments. Battle scenarios are unimaginative, rarely providing more to do than run a straight path and kill all the enemies we see. And we’re provided opportunities to (briefly) take on the roles of several series favourites along the way, perhaps the most gratifying of which is a Luke Skywalker mission in which the sole remaining Jedi skillfully treads the fine line between boy scout and ass-kicker.īut while the campaign delivers more than I expected from a narrative perspective, the action is less compelling. Without giving too much away, we’re provided concrete links that lead us directly from the destruction of the second Death Star to the events leading up to the opening scenes of The Force Awakens. What makes the story so interesting, though, is the way it stitches together the two eras. This advertisement has not loaded yet, but your article continues below.
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